Saturday, November 15, 2008

Concept: Protect a living creature from skeletons as it moves through a garden
Technology: InvisiblePixel shading for critical, weak and miss points on sprites
Graphic: Stell's skeletons drawn from the gardens, flying and running skeletons
Gameplay: click weak spots laser [kill], mouseover the living creature to heat it up [keep it moving]
Evolution: living creature evolves
Climax: Boss skeleton
Intelligence: skeletons respond to crosshair, living creature, other skeletons, and own charge in different ways
Failure: living creature is killed

thank you God for this talent!

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