Tuesday, December 9, 2008

[Speed Concepts]

1
If you are aware, looking, related: you notice, can react soon, can successfully hit with a predicted maneuver, can react immediately, can prepare. example: driving with flow, observing a door you are monitoring opening.
If you are unaware, you will not look, you will only notice after the occurance what has happened. example: bullets pinging.

2

Thursday, December 4, 2008

Techniques and Counter-techniques
Basic Techniques, Advanced Techniques (allowing success with Basic Techniques against Basic counter-techniques)
Advanced Counter-techniques
Deception: Advanced counter-technique

Variety: Multiple implementations of techniques. Character classes. Weapon selection. Statistic management.
good-unto-itself: a self statistic. self-altering
good-unto-others: to the others!

let there be no bad technique, but plenty of bad-technique-application available.

Fight!

Tuesday, December 2, 2008

Turtle: Phase 0

Thank you Jesus Christ.
For all the life.

Stage
AlternatingSide

TurtleEntity
x
y
hp
crawl (boolean)
hurtmode

BirdEntity (arrayed)
x
y
flightmode
flightleft
destx
desty
MarkovMode
hp (value: 1)

TurtleEntity.mouseover: moveturtle = true
drawhitbox & scan BirdEntity array: flightmode = -30 (+1 animate to -1 = dead)
BirdEntity.move: near Turtle: flash turtle, flightmode = flee

While 1
Alg: When Draw bad bird = 1 :
AlternatingSide,
RandomX
Random Destx, Random Desty
Loop BirdEntity
If flightleft > 0:
If flightmode = Move:
Markov "Towards" Destx/Desty
Flightleft - 1
If flightleft = 0:
If flightmode = Laser:
Fire laser
Flightmode = flee
If flightmode = Move:
flightmode = laser
flightleft = X
End While