brainfuck
colors
acid man
overwhelming force
forced reactive avoidance of death
warning forever: overwhelming force, reactive avoidance of death
clean asia: bullet hell, dodge this. forced reaction: dash, dodge or shield. using a "avoid all" prevents you from attacking!
flywrench: fucking difficult execution
Tuesday, August 26, 2008
Wednesday, August 20, 2008
Designing Inititive 1
Balance is when you're good you can be outplayed and you're effectiveness increases with skill.
That's it.
One shot TODs aren't fun. Playing is fun.
After an initial hit, the attacker and defender choose their next attack and dodge:
Light Dodge Heavy Dodge
Light attack light,escape full punish
Heavy attack punish,+pos defender>ini (defender launched in air, attacker chooses response, defender is forced to act or fall)
escape: push back
dodge type is decided during hitstun. executed X frames after hitstun finishes Y frames before you can block.
That's it.
One shot TODs aren't fun. Playing is fun.
After an initial hit, the attacker and defender choose their next attack and dodge:
Light Dodge Heavy Dodge
Light attack light,escape full punish
Heavy attack punish,+pos defender>ini (defender launched in air, attacker chooses response, defender is forced to act or fall)
escape: push back
dodge type is decided during hitstun. executed X frames after hitstun finishes Y frames before you can block.
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